All About N-Gage - Next Generation Ready

The N-Gage at E3 2006 - Machiavellia Would Be Proud

Published by Ewan Spence at 14:15 BST, May 15th 2006

N-Gage Games at E3I spoke recently about Nokia and the slow emergence of the next generation of mobile gaming. At that point, the Nseries devices had one or two custom N-Gage games in the ROM. Nokia have put on a strong showing at this week’s E3 gadget-porn exhibition conference. Still proudly showing off the N-Gage brand, Nokia have brought a number of impressive titles to Lon Angeles.

No longer seen as being in competition with the likes of the Sony PSP and the Nintendo DS, the experience gained in marketing the 'N-Gage classic' pair of devices is clearly showing. Confident programmers, a thorough understanding of multiplayer and connected gaming over a mobile connection, and knowledge that only being in the gaming market for a number of years can bring. The games are split along two lines. The first are the ‘full’ games, in C++, and the second are the Java based games that take advantage of the online experience Nokia now has. The full C++ games first of all. As many of you know, or can read comments and see the problem, the latest Nokia S60 devices are all using S60 3rd edition. This means there is no binary compatibility with the original N-Gage. In short, you can’t take the code of the original N-Gage games and put them on an N93. And anyway, with a number of the first games (e.g. Puzzle Bobble), you’d really want to bury them so far underground that people forget about them.

System Rush: EvolutionThe move to S60 3rd Edition has been telegraphed for a long time though, and the developers behind these flagship titles aren’t bedroom coders. You can be sure that each game has been programmed in the modular way that Symbian has always recommended. Keep the game engine separate to the drawing routines, to the processor calls, and so on. So while the code-base may be measured in Megabytes, it’s highly doubtful that an entire re-write would be needed. And given that they knew this would be coming, later titles such as Snakes and System Rush would be ready for the change.And you should all note that the aforementioned titles are shipping in the firmware of the N70 and N93. So it’s fair to say that Nokia have a massive number of titles, ostensibly from the N-Gage, that are ready to rock and roll over the entire Nseries range (and potentially further). Titles like Warhammer. Like Civilisation. Like Atari Legends. Like “One” (which gets a deserved sequel). Now, the other titles are probably less flashy, but are actually more important in the short to medium term – and are also much more attractive to the carriers. These games (Creatures of the Deep, Pocket Aces, Pro Series Golf and Space Impact) are Java titles, but come with online support through the SNAP mobile gaming system.

One AgainJust before the N-Gage was first launched, Nokia picked up a number of technologies from the Sega Dreamcast home console, and one of them was the Internet/multiplayer technology SNAP. Work on the N-Gage Arena was already progressing and, while a lot of the experience (and hardware) went to the N-Gage, the system was targeted to provide multiplayer support to Java games, and as a toolkit for Java developers (SNAP is one of the first third party pieces of code that make it into Sun’s Java Toolkit, not counting the JSR’s). It also offers a white label solution to networks and allowed them to get a piece of the action in mobile gaming.

Where most networks' only continuing income from an N-Gage owner is the GPRS charges, the SNAP system allows users to be charged a subscription fee. Or a per turn fee. It really is up to the networks – and it’ll be through the networks (initially) that these games will be available. The backend of the system will still run on Nokia’s server bank (most probably in San Francisco) where the Arena is also physically located. Nokia made a lot of noise about mobile gaming in the past few years, and while people poo-poo the N-Gage, the benefits of the programme are being reaped. A stable, scalable multiplayer gaming platform. Games that can be played in depth for hours, or in a few minutes when hanging around. In fact, as a gaming platform for people on the move (as opposed to a handheld platform that assumes you’re at home on the sofa) Nokia are starting to show their true colours. And all of those colours have been proven, in the field, with a massive test using every N-Gage owner.

SNAP Strip

 

Putting them up against the heavyweights gives a raw number of roughly 4 million N-Gages shipped, against 17 million PSP’s and a comparable number of Nintendo DS. But now ask yourself another question. How many S60 phones are going to ship in the next 12 months? Maybe 50 million? How many of them are going to be able to play these next generation of mobile games? Maybe 30 or 40 million?  Those numbers are standing up pretty well against Sony and Nintendo now, aren’t they?

And of couse Nokia aren’t selling the phones as loss-leaders. That role has been passed onto the networks – and with SNAP, Nokia have provided them another revenue stream to recoup that subsidy.

So yes, please carry on and have a giggle at the N-Gage. I can see a lot of people treating Nokia as a bumbling magician, but never forget that magician can always turn round and suddenly produce five tanks, on stage, apparently from nothing.

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Categories: Comment
Platforms: Series 60, N-Gage, N-Gage

Feature Discussion

Orophin Anwarunya
I really dont know why anyone is os suprised by this strategy, apart from the laymen. They announced plans along these lines many months ago.

One big mistake thos is the whole PSP and DS comparison. That will kill the platform in the eyes of consumers. Market yourself as the best cellular/mobile gaming platform available, then you got something to hold on to. Not crap like "multimedia computer" a la laptops, or "gaming device" as the psp.

Its a smartphone that you can play kick ass games on, nothing more nothing less.
Ewan
Oh I'm not surprised at all - been shouting this for a while, BUt not a lot of peopel, even in the indusry, can either see this strategy or rate it. Personally I think they're wrong. What's telling is when Steve LItchfield pops up after editing the piece going "ahhhhh - now I see..." and that's more telling than anything. And I think when the new N-Gage CEO Gerard Wiener came on board they did implement that change from "Gaming device plus phone" to "phone with kick-ass games" and we're seeing the public results now.
rbrunner
From earlier postings here as a result to N-Gage related news I noticed that indeed there seems to be quite a number of people that don't like N-Gage and would be happy to see Nokia just admit complete defeat and burry it forever.

I aks myself: Why is that? Why this vehemence? Do they fear something, and if yes, what?

The thing is this: If Nokia and the companies writing N-Gage games write good games and make them available for good prices, they will be successful. If they don't, they won't be successful. Simple as that.

Now please tell me: Why should anybody be against good games, or even be afraid about them?
ravis_31
If you had a look at nokia's show at E3 and the coverage by joystiq it'd show two different pictures.
Nokia's E3 blog showed a lot of people and a lot of activity in the booth on all the three days,but when joystiq covered it the booth was empty!!!
Nokia was responsible for the PSP/DS/N-GAGE comparison..they started it by sayin "Why do you want to carry a GB and a cellphone separately,get an n-gage!!!"
This prompted everyone to think that this is a portable gaming device rather than a phone which has great games.
Present...Have a look at ONE and System Rush on N93.Its friggin' amazing and it has the perfect view for playing a fight-em up and racer..horizontal.
All they have to do is recompile the existing games(which is great by the way-PTG,PTG2,HIGH SEIZE,MHP,GLIMMERATI etc)so that its suitable for S60 3rd edition
elp
Sorry for being OT but what are those awful advertisement pop-up that suddently appeared all over AAS :mad: ? I don't remember having ever seen that on AAS. This makes articles and forum posts completely unreadable. Whenever you move the mouse, one of those "context sensitive" pop up appears, hides the text and takes ages to disappear. Please, get rid of this non-sense! I don't mind advertisement banner (these i can block with AdBlock) but this context sensive crap really is the best way to kill an otherwise excellent web site.
Rafe
These can be switched off by logging into the forum (and should be off for return visitors (i.e. shown to search visitors). There's also a turn off link at the bottom of the content pages of the site.

BTW blocking ads altogether is also not too good for us. This site is ad supported, it is adverts that pay the bills. If everyone blocked ads AAS would not exist. I do appreciate that some people don't like ads and are within their rights to block them, but bear in mind the implications...

Edit: It could of course be something else since I see you are logged into the forum.
elp
Quote:
Originally Posted by Rafe
These can be switched off by logging into the forum (and should be off for return visitors (i.e. shown to search visitors). There's also a turn off link at the bottom of the content pages of the site.
Hi Rafe. Thanks for bearing with me and apologies for having been a bit harsh on this one :rolleyes: You're indeed perfectly right, once logged in, all the ads have disappeared. The reason why i thought you had changed something is that i've always been constently logged in on AAS so i was never seeing the ads but today, for some reason, i've been logged out and saw those ads all other the place. That gave me a shock...

Quote:
Originally Posted by Rafe
BTW blocking ads altogether is also not too good for us. This site is ad supported, it is adverts that pay the bills. If everyone blocked ads AAS would not exist. I do appreciate that some people don't like ads and are within their rights to block them, but bear in mind the implications...
I'm aware of this and whenever i want to buy something online, i usually buy through the sponsored links on the web sites that i appreciate.
Rafe
Feedback, even when it is harsh (an I don't think you were) is always invaluable. Like I said I'm a realist about blokcing ads. I know I've been know to do it :).

Back on topic:

What strikes me more than anything else is the liklihood of an N-Gage icon on a lot of S60 handsets out of the box. I think this potentially could open up gaming to a whole new audience (the curiosity factor, hey I've got it anyway). It removes the hardware barrier to entry. The problem for Sony, Nintendo et al is there is a limit to how many people will buy gaming centric devices. The fact that the PSP does more than just games is a testament to this. Nokia are also so doing some very smart stuff in terms of the game distribution (downloads straight onto the device or via a PC) and online community buildng. I was actually rather shocked by some of the coverage of E3 - dismissing or not mentioning Nokia is a fairly dumb thing to do (especially as aside from the Wii controller they were the only ones showing anything different in the innovation sense). The N-Gage hardware may have been a dud, but there were good things about this (a lot of the games were rather good), but the N-Gage platform could go way beyond anyone's expectations.

The N-Gage is dead. Long live N-Gage the platform!

As an aside I think it is very interesting Nokia kept the N-Gage brand rather than starting from fresh.
Orophin Anwarunya
Hey, if SonyEricsson can slap brands like "Walkman" and "Cybershot" on their phones to sell whats already there, why cant Nokia do the same with teh N-Gage brand.

As for why they stuck with "N-Gage", i have this itching feeling in the back of my mind that they are planning to release another hardware solution for the brand. With the advanced technologies being implemented in handsets like the N93 and even the 770, they could easily devise an attractive gaming package with landscape orientation (hope youre listening Nokia) based on the afformentioned handsets.

In the end, its the games that count, so they need to work hard on developers and PR.
ravis_31
I was just gonna touch on that..the guys over at the forums are pretty much down coz' nokia have not launched a game-centric device after the QD.
I don't mind turning n-gage into a platform,but how can you expect to play games like one and CMR05 and System Rush with a N70 or others.
N93 is perfect device for gaming but still its a better camera phone..
Not too far in the future,i expect nokia to launch a game-centric device on the N series(ala N91(music),N93(camera)..)with similarities to the n-gage,exceptions being a landscape screen rather than a portrait,better internal memory and some king of emulator or code rework to play the older games:-)
wshwe
True Nokia gaming market share is nebulous at best. What percentage of Series 60 phone owners actually use PIM functionality beyond contact names and phone numbers? The same will apply to gaming. It will be difficult for Nokia to make money on games. Generally users will only play games they get for free from Nokia or the carriers. Carriers hoping to create a new significant revenue stream from selling/renting games will be sorely dissapointed.
Raven
Ehm, I even used (limited) PIM functionality on my Nokia 6110 ages ago. A lot of people use the PIM functionality even on non-smartphones. As for gaming, I have no exact figures, but the number of Java games sold isn't exactly low... As long as the games are there for the users the easily see and download, there is a market.

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