Brain Challenge
Along with the launch of the full N-Gage game client comes Gameloft's "Brain Challenge", a daily puzzle game that charts your mental performance. Is this breaking new ground, or just rehashing an admittedly new genre on the N-Gage? Ewan finds out...
Version Reviewed:
Score: 78
Joining the launch line-up of titles for the N-Gage Platform is Gameloft's Brain Challenge. While there will be a handful of ‘big' titles for the N-Gage, Brain Challenge is not one of them - but there's nothing wrong with that. While the flash titles make up the column inches, it's games like this that are going to be the bread and butter earners for Nokia and its partners.
It would be mighty interesting to see just how well Brain Challenge does in the ‘revenue earned' column after three or four months. I would not be surprised to see this title become a solid and continuing revenue stream for the Finns. Nothing here is especially new, but it fits well into the genre of ‘play a little puzzle every day' that was started by Dr Kawashima's Brain Training on the Nintendo DS.
For those of you who aren't familiar with this, you play a series of mini-games each day, each lasting a few minutes at most. The scores for these games are combined to give you a ‘daily score' and this is compared to previous scores. If the theory of exercising your mental ability holds true, you should see a steady improvement. Rather than progress through a games storyline, you progress in yourself, creating a much better and more rounded person in the process.
Or you could argue that developers have found a way to write really simple games and package them up for profit, but only a cynic would think that....
Gameloft should be congratulated for some good presentation here - the games (12 in total, I believe) are grouped into the four areas they are testing, namely Maths (annoyingly labelled Math in my version...), Memory, Visual and Logic. The games are all controlled with the d-pad (and the occasional button press), so there are very few issues with the controls. Which is good - the point of these games is for you not to be thinking about what key to press next, but simply to think.

Two examples of the mini-games should make my point clear. The first is Balance, coming under the Logic section. You're presented with a set of scales and asked which item is heavier. Initially this is pretty easy - just go for the one which has dropped the scales. But as you progress through your 60 second game, and as you play it more and more often, you'll come across more difficult challenges, with multiple items on each side of the scales, or even scales on top of scales. Yet you're asked to work out which of two single items is heavier with a flick to left or right of the cursor. Fun indeed... well it is to me.
Trout, under the Maths section, is another example of something that looks simple, and is... if you ignored the timer. Given a grid of numbers, a start point, and then a mathematical operator (e.g. ‘+4') you have to jump from your target square (say it has 17 in it) to the square that is next in order... i.e. 17+4=21. So jump left, right, up or down to the square with 21 in it; then 25; then 29... Make five jumps and you get a new grid and new modifier. Much like Balance, and many of the other games, it's a basic task, but when put under pressure to do as many as you can against the clock, that's when it gets interesting.

There's nothing especially new in this mix, nor are the games amazingly 'out there' - we're talking basic pattern recognition in many of the games, some quick mental mathematics and some cunning psychological tricks when you're counting (such as four red number threes), but the games are clear, surprisingly fun, and, by limiting each game to a time limit of 60 seconds, stay fresh and challenging over the time you'll be playing the game - and as you play, you'll unlock more of the mini-games.
While the idea of a learning curve goes somewhat against the grain of the daily brain game genre, Gameloft's unlocking strategy keeps the title from going stale. Coupled with the ten minutes a day nature of the game, I think Brain Challenge is going to do very well.
-- Ewan Spence, April 2008

Review Discussion
Unregistered
I have only bought this one game, though have downloaded and played the others available in trial mode. at £6, this is great value, and a great little time waster for those dull train journeys etc.
Unregistered
The game is pretty good, but I happened to buy it directly from the vendors' site a month or 2 ago in java format. What irks me is that it is now shipped (with slightly better graphics I'll concede) but at a much higher price under the NGage banner. So, if Nokia are going to add their branding to a product and just inflate the price I'm not too impressed.
Furthermore this is not the kind of game that should be shipped to show off the supposed 3d graphics capabilities of the new N series phones. So far the new Ngage has given us tetris and a puzzle game. Come on Nokia, we want Zelda and first person shooters and multiplayer 3d immersive realities and realtime strategy games.
krisse
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So, if Nokia are going to add their branding to a product and just inflate the price I'm not too impressed.
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Nokia didn't publish Brain Challenge, it's a third party game from Gameloft. It's Gameloft's decision about what games to publish on N-Gage, so they're the ones to blame.
To be fair though, Gameloft are also bringing graphics-intensive 3D games to the platform such as Asphalt 3, so if you prefer 3D stuff then they are catering for you as well. The best way to influence what types of games they bring out in the future is to vote with your wallet.
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Furthermore this is not the kind of game that should be shipped to show off the supposed 3d graphics capabilities of the new N series phones. So far the new Ngage has given us tetris and a puzzle game.
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First of all, you're missing stuff out here. They haven't JUST given us tetris and a puzzle game, there are graphics-intensive titles too.
Have you SEEN the graphics on Creatures Of The Deep? They're better than any phone game so far:
http://uk.youtube.com/watch?v=qyDzsRZfqA4
http://uk.youtube.com/watch?v=Pygf_q2v4wg
System Rush Evolution is also pretty darn good even without using the graphics chip.
By the way, the Nseries brand has absolutely nothing to do with the graphics. S60 phones have always had 3D capability, that's why the original N-Gage was able to run direct ports of PlayStation games such as Tomb Raider and Tony Hawk. The N-Gage platform won't just be on Nseries phones, non-Nseries S60 models will be getting it too, and it's probable that eventually all S60 phones will ship with N-Gage built-in.
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Come on Nokia, we want Zelda and first person shooters and multiplayer 3d immersive realities and realtime strategy games.
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To be honest, I don't think that is what most people want on portable devices. Nokia tried that console-esque strategy on the old N-Gage and it went nowhere.
Even on consoles, what has been one of the biggest-selling portable franchise over the last few years? Nintendo's Brain Training, which is clearly the market that Gameloft is going after with Brain Challenge (even the name is almost identical). The Brain Training games' graphics and gameplay are so basic they could have been done on an 8-bit machine in the 1980s, but that hasn't stopped them climbing to the top of the portable sales tree today.
If you compare games on portables to those on home consoles, graphics are a lot less important. What most portable gamers seem to want is instantly accessible gameplay which they can keep coming back to and play in very short bursts, especially on phone games.
It's quite rare that people play phone games for long sessions, though of course a well-designed game can suit both short and long sessions.
Unregistered
I honestly think ngage in the long run is not going to be huge success and may end up as a flop yet again...
Most games are just sliglty different ports of java/symbian games already released. If they really want gaming to be taken seriously they need to design handsets which has a proper control system like a psp or ds. Atleast allow for landscape orientation with mutimedia playback keys to be utilised...
Graphics & gameplay is so basic... They do not need mobile games developer but real games developers...
Rafe
Seriously by who? This goes back to the question of who N-Gage is aimed at. Casual gamers are probably going to be happy with games equivalent to premium Java games (at around the same cost). Some N-Gage games (e.g. CotD) are much more involved.
The mobile gaming (as in mobile phones) market is much bigger than the mobile gaming console market... I think this game serves as a good example. Hopefully we'll see a bit of everything. To my mind its the discovery and distribution (+ platform nature) that really makes N-Gage stand out.
layla17
I agree completely. I think the mobile gaming market aimed for more mobile phone gaming than actually gaming consoles.
krisse
This is just a personal opinion, but I don't think gaming is moving in a serious direction right now, either on phones or on consoles. If anything casual gamers are the audience to aim for.
The PSP, 360 and PS3 are far more hardcore and serious consoles, but they've been totally wiped out by the Wii and DS, usually by very casual games.
Look at this game for example, it's sold absolutely stackloads worldwide but no hardcore gamer would touch it with a barge pole:
http://uk.youtube.com/watch?v=-CaHPMPckcE
...and phone gamers will probably be even more casual than console gamers, because phone gamers haven't bought any gaming-specific hardware.
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Graphics & gameplay is so basic... They do not need mobile games developer but real games developers...
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Do you think Creatures Of The Deep and System Rush Evolution have basic graphics and gameplay?
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